Nintendo’s WiiU Preview Event: Nintendo Land – Pikmin Adventure Hands-On

09.15.2012

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The second Nintendo Land game I had a chance to sit down with was a Pikmin themed attraction titled Pikmin Adventure. I’ve probably committed a mortal sin in the fact that I’ve never really sat down with Pikmin previously in almost any form whatsoever[Whaaaaat?! – Ed]. Trust me, it’s a sin I will repent for soon enough. But in any case, forgive me for my ignorance in not pointing out the relations to the source material and such.

Pikmin Adventure felt a bit like a hack and slash game in the way that progression and enemy dispatching went about. When it came to playing on a Wiimote, the controls were as straight forward as possible: D-pad moves my character, the 1 button executes my attack (a headbutt in this case) and 2 acted as the jump button. Very smooth controls all around. Blocks that would obstruct my progress could be headbutted into oblivion, with the occasional question mark blocks yielding items that could level your character up ala Mario

Playing on the Gamepad allowed that person to be Olimar (hey, at least I looked up the name), which offers more of a leadership role, as the whistle icon on the Gamepad enabled me to rally together my team on top of me, where I could then heave them towards the enemies in front of us. The Gamepad player watches the game from their Gamepad screen, and can either direct their character with the left analog stick, or use the stylus to direct your character around, who is also followed by several Pikmin. Attacking can be done my poking at either the blocks or enemies on the Gamepad screen, with Olimar having a bit more reach, thanks to the several Pikmin throwing themselves forward for him.

It’s more action based than I would have thought coming into it, which is definitely a good thing. Not only that, but as with Balloon Trip Breeze before it, Pikmin Adventure feels a bit more fleshed out than I expected for a minigame, being one of a dozen mini games available in Nintendo Land. Up to five players can join in on the fun – four as the larger looking Pikmin, one as Olimar. It does seem a bit easy to lose a life from the demo I played, but this was a situation with mostly three players in on the action. Some enemies can eat Olimar or the playable Pikmin and more or less poop them out (really, cowpie and all), to which the remaining players must attack that pile to free their comrade.

While only Challenge Mode was available to try in Pikmin Adventure, I think it’s another huge bonus that these mini games in Nintendo Land seem to be doing their very best to feel like a full fledged game of some sort. Admittedly this was my least favorite Nintendo Land game that I tried, it was still quite a bit of fun, offering players a way to become at ease with playing a game on the Gamepad as their primary form of visual aid, as well as utilizing the left analog stick for controlling Olimar, as well as using the touchscreen to attack enemies and as a secondary method of movement. I’m sure this will be an attraction that most will revisit a good number of times, even after larger titles make their way to the system.


Jason V.

I am the Co-Editor-in-Chief here at Chocolate Lemon. Over the last 15 years, I have been writing gaming articles here and there, including my time with GameSages, a then IGN affiliated video game code database that's now owned by IGN, as well as my near four year stay on this very site. I'm quite the gaming enthusiast, have a somewhat "old school" soul, and enjoy a wide variety of geeky shows, movies and so on. Follow me on Twitter @Jas0nVelez