For a while, the Super Nintendo was the only 16 bit console in my household. With the NES and even the Commodore 64 still getting plenty of play time, there was little use in purchasing yet another gaming console (the Sega Genesis.) Before the 32 bit console started hitting the market, by dad eventually did purchase a Sega Genesis for himself, which basically turned into my system. For the most part, I was able to enjoy the best of both worlds, and being able to try out and buy whichever 16 bit game, or any game for that matter, from my previous job at a game store, there’s isn’t much that slipped my radar on any important system. By important I mean Nintendo, Sega, Sony and Microsoft based, no so much Panasonic, Atari, NEC and so on.
Lets take a look at my Top 25 16 Bit Games (#15 – 11.) This list isn’t as one sided as the 8 bit list, though a majority of titles lean towards the Super Nintendo catalog.
I never did play the Super Nintendo version of Aladdin, however I did play the Sega Genesis version several times over. One of the very few games on that system to have well composed music and clear audio, Aladdin was a pleasure to the auditory sense. The crisp, colorful game world was a pleasure too, as well as the controls overall. Overall, Aladdin is also one of the greatest movie licensed games, as the look and feel is authentic enough for a console of its power during its time. A must play for Disney fans and for gamers alike.
One of the launch titles for the Super Nintendo, Super Mario World brought Mario and the gang to a whole new world of 16 bit action and adventure. The flawless controls returned, along with a more colorful world, larger stages and that long tongued green freak himself, Yoshi. Many of the power ups from Super Mario Bros. 3 were omitted and replaced with Cape Mario, which was a rather slick power up for its time, and was a lot more fun to pilot than a P-Wing Mario. Super Mario World is one of those games that’s been played to death by gamers, so there’s little else to add here that everyone already knows.
One of three beat ‘em up titles in a row, Batman Returns was a satisfying venture into the genre. The repetition with the enemies can get a bit annoying, but the gratifying combat, detailed visuals and powerful audio more than makes up for it. It’s not as thoroughly pleasing as Batman on the NES, but Batman Returns on the Super Nintendo is on that short list of games that do the movie license justice.
Capcom milked out a massive number of titles within the beat ‘em genre after their success with Final Fight. Knights of the Round is one of their more successfully crafted titles. Select one of three characters with their own perks and plow through Camelot, powering up your armor and so on. The added block button might seem like a no-brainer inclusion, but this wasn’t a staple within the genre, and Knights of the Round did benefit from its inclusion, and in some ways enhanced the overall game. It’s not a title that most gamers have jumped into before, but it’s one that I recommend gamers try out.
The third and final beat ‘em up in a row can’t be called the best I’ve played on the system, since it was really difficult to separate these three. Teenage Mutant Ninja Turtles IV: Turtles in Time is definitely the most visually pleasing, but it also has some rock solid controls, an enjoyable audio and a multiplayer functionality to it. It’s a similar enough feel to Teenage Mutant Ninja Turtles: The Arcade Game, though the game world in Turtles in Time is decisively more diverse. With any of the three titles in a row listed, you’ll find more than enough pleasure, though Turtles in Time feels the most rock solid, if not barely.