OmegaZed’s Dueling Domain – “Tech Genus Tricks! Part Deux of the T. G. Decktype!”

07.19.2011

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Hello again duelists and welcome to our continued series as we dive into the power of the Tech Genus (T. G.) decktype. In this follow-up article we’re going to take a look at the spells and traps that are offered to the T. G. monsters, and then look at their theme specific synchro monsters.

The Spells:

TGX1-HL

 

Weird Gun Is Weird

 

 

A pretty decent quickplay spell card that can add a potential 3 extra Mystical Space Typhoon-like effect to the deck. Unfortunately with so much other more necessary cards that need to be placed in, finding room for this one becomes a little troublesome

TGX300

Super Soaker?

 

Adding attack to all monsters of a particular theme is no small task and this theme specific continuous spell card aims to do just that. It again runs into the problem of space when it comes to whether or not this can fit in the deck.

The Traps:

TG1-EM1

PORTAL!

 

This particular card amounts to a Creature Swap in trap form, and the combinations it provides to the deck would allow you to switch your weaker T. G. monster with a stronger monster on your opponent’s side of the field, attack it and if its Striker, Warwolf, Rhino or Cyber Magician, give you another T. G. monster to your hand in the endphase. Very good for players who want to take the archetype towards a more control orientated build.

TG-SX1

More Weird Super Soaker Gun Things

 

This trap adds some nice battle phase tricks to the deck. Like the spells we mentioned above, the trick is finding the space with what is essentially a dedicated trap line-up across all decks at this point in the format.

TGX3-DX2

I Don't Know What This Is

 

A Pot of Avarice in trap form. Wherein we can simply play the actual Pot of Avarice over this. Not a bad trap, but too slow given the format and its current speed.

While the spells and traps do offer some nifty effects, they run into the problem of whether or not its worth dedicating the slots to running full sets of the thematic cards when so much space is already dedicated to what is considered staples (i.e. Dark Hole, Giant Trunade, Mystical Space Typhoon, Monster Reborn, etc.) As always experiment to find what works best for your playstyle when it comes to the spells and traps.

The T. G. Synchro Monsters

The T. G. have access to some of the most impressive synchro monsters the game has ever seen. I for one love the T. G. synchros and have experimented with them all when testing out the various versions I played with. Let’s take a look at what these guys can do.

T. G. Blade Blaster

Power Ranger or Blaster Master?

 

Sitting at 10 Star Levels and boasting 3300 attack points and 2200 defense points, Blade Blaster is a heavy hitter with a fantastic effect. When a spell or trap targets this guy, you can send a card from your hand to your graveyard to negate that card. Even better, on your opponent’s turn you can remove from play a T. G. monster from your graveyard to have Blade Blaster be removed from play temporarily and come back during the next standby phase. This practically makes Blade Blaster tough to kill and a definite staple in the T. G. synchro lineup.

T. G. Halberd Cannon

One Big Mother Trucker

 

12 Star Levels.

4000 Attack.

4000 Defense.

If anything screams boss monsters, its this guy. Halberd Cannon is the Optimus Prime of the T. G. monsters and with good reason. His summoning condition is specific with a capital S and it shouldn’t be any other way. Once he is on the field, he can negate a summon of your opponent’s monsters once per turn. If your opponent even manages to destroy this guy, he’ll just grab another T. G. monster in the graveyard and place it on the field. If you can get this guy on the field, consider the game heavily in your favor at that point.

T. G. Power Gladiator

Relax. I Got This.

 

At five stars and with a decent piercing attack effect, Power Gladiator is pretty decent. But then another five star T. G. monster is available that puts this one into the backseat…for now.

T. G. Recipro Dragonfly

Tiny Bug is Tiny

 

This little guy offers some nice combos with your in graveyard T. G. monsters that were used to get out any other T. G. synchro. Unfortunately, with other Synchros that contain more versatile effects, he takes a backseat to other, much better two star synchro monsters.

T. G. Wonder Magician

The Power of Cuteness Compels You!

 

A five star Synchro tuner is unheard of, and Wonder Magician wears that tag proudly. Not only that, but any way she is destroyed, even with a card like Bottomless Trap Hole, you get to draw a card.

The T. G. Synchros are all well and good, and the deck is incredibly fun to play with just the above listed. However, players who newly subscribed to the Shonen Jump Magazine were offered a nice incentive, and that incentive is one of the best T. G. Synchros out there, let alone one of the greatest and powerful and perhaps “broken” Synchro Monsters to be printed.

T. G. Hyper Librarian

Thats One Hyper Librarian...

 

At 5 star levels and 2400 attack and 1800 defense, Hyper Librarian on stats alone is pretty decent. What makes this card so powerful is in its special ability. Being able to draw a card when either player Synchro Summons is just ridiculous. The combos that some of the cards available that can abuse this effect are numerous and definitely aid in helping the T. G. deck be a competitive force. How competitive are we talking? Check us out next week when we unveil the exact Tech Genus decks (yes that’s DECKS! PLURAL!) that I myself have been playing. Until then, keep dueling and keep having fun!


OmegaZed

OmegaZed, when he is not out slaying the hordes of Thrall in the World of Warcraft Trading Card Game or attempting to take over the world using a childrens card game in Yu-Gi-Oh, can be found hanging around Chocolate Lemon, podcasting with the Geek Fist crew and is a full-time father and an all around cool dude. His domain is his own and is full of all things gaming, from TCGs to video games!