365//365: Day 245 – Mega Man Soccer (SNES) [PP]

09.02.2010

Some franchises can do the whole “multi genre” bit, such as the Mario and Sonic franchises. Others simply can’t. Mega Man Soccer proves that a rather intriguing concept can be botched if your development team cannot come to grips with what kind of product they are developing. For some reason, there’s almost zero separation between your player and the defender, causing a constant battle of possession, rather than any semblance of a soccer simulation. Each characters powers seem to want to work whenever they feel like it, which basically reduces this game to the lowest common denominator….which comes right back around to having zero separation between the player and defender at anytime. You’re stuck with a weak as a noodle kick, a pass that gets constantly picked off, and a kick that’s supposed to “clear” the ball away, yet flies directly to your opponent. Even when you get the ball down field and have possession for more than five seconds, Mega Man Soccer is so utterly bland, you’ll want to give up before the first game is over. With some lackluster visuals and poor audio, combined with the frustrating and bland gameplay, Mega Man Soccer adds absolutely nothing to the mascot sports genre.

For a soccer game featuring such a robust cast of characters, Mega Man Soccer is devoid of all life.

Rating: 3.5


Jason V.

Jason Velez has been reviewing video games off and on for the last 14 years, including his time with GameSages, a then IGN affiliated video game code database that's now owned by IGN. He is a huge gaming enthusiast, has an old school soul, is a somewhat collector, and is just an overall geek. Follow him on twitter @Jas0nVelez