Daredevil isn’t the most celebrated super heroes in the Marvel Universe, as noted in the movie licensed title on the Game Boy Advance. As with most movie tie in games, Daredevil forgoes all conventional convenience and provides the player with problematic gameplay and no sense of thrill. Collision detection is a bit spotty, as enemies that are right within your melee range seem to not register damage being taken. Jumping attacks seem to have some issues registering, as a simple jump into a kick doesn’t work consistently enough, unless you double jump, which leads to overshooting your enemy with said jumping attack. Your super senses never seem to come into play with any importance or impact to the story or gameplay, exposing “hidden” power ups placed around each stage. While the animation is admirable, the scenery around you is above average at best, never really conveying any sort of proper look to each setting, other than the mildly amusing stage where you’re jumping from car to truck to car. Although it is a head scratching affair to try and guess why the developers inserted the captions from the 1960′s Batman television series anytime an enemy is defeated. For some reason, the music volume is quite low in comparison to the sound effects volume, which is a shame since the music actually isn’t too bad, and sort of coincides with the pace of the game. There’s really little else to the experience. Go from point A to point B, fight a boss occasionally, rinse and repeat. While Daredevil on the Game Boy Advance is not necessarily a poorly made game, there’s more than enough reason to blind you from ever considering a purchase, or a play-through of any sort. The only lasting impression doesn’t come from the movie or video game, but the song embedded up top from the film they were based on.

It's not a deplorable title, but Daredevil is so utterly bland, that it leaves absolutely no lasting impression.
Rating: 4.1
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