365//365: Day 228 – Monday Night Combat (360) [PP]

08.16.2010

Playing Monday Night Combat is akin to Garfield’s typical Monday — nothing goes your way. Well, minus the visual style which, while rather simplistic, adds an original vibe to this third person shooter/tower defense mish-mash. Everything else lacks any kind of flair, care or worthwhile experiences, from the flaccid audio to the bland classes and weaponry available. The single player game (Blitz), up to Scramble difficulty, can be beaten by foregoing upgrades to your character and instead using your funds on nothing but level one laser turrets. Run around the choke points and build them, upgrade where the most enemies flow through, defeat the occasional long range bomber that will take out your laser turrets, and you’ve just about got the single player game on lockdown. Adding in extra players to Blitz portion that you just destroyed with laser turrets will destroy your patience, as a host drop will result in a host migration that can last anywhere between thirty seconds and two minutes, which bogs the experience down nearly as much as failing to protect your objective, and waiting through a fifteen second load that cannot be skipped. Then there’s Crossfire, which is a six on six battle to lead your teammates and their bots to the opposing teams base in order for you to destroy their objective, and vice versa. There’s a semblance of good times to be had, but there’s nothing offered in this multiplayer team objective match that will make you want to keep visiting past the second or third game. In fact, you’ll see everything Crossfire has to offer in one game. One versus mode, nearly zero variety, with most maps ending up feeling the same as the last. With a piss poor single player game, migration issues in multiplayer Blitz games and a Crossfire game that offers little incentive to keep coming back, Monday Night Combat is more than a day behind the times.

Microsoft (blue) just rode me (orange) out of $15 for this complete waste of bandwidth and brain cells.

Rating: 4.1


Jason V.

Jason Velez has been reviewing video games off and on for the last 14 years, including his time with GameSages, a then IGN affiliated video game code database that's now owned by IGN. He is a huge gaming enthusiast, has an old school soul, is a somewhat collector, and is just an overall geek. Follow him on twitter @Jas0nVelez