What do you call a comic book licensed video game that goes out of its way to represent the title character as a shell of their former self? You’d call that game Wolverine on the NES. Nearly every aspect of the game is mortally wounded beyond even Wolverine’s healing factor. The audio contains some rather annoying effects, with music so nonsensical, you’ll be forcing yourself not to claw your ears off. The visual style is all over the place, with zero consistency in the world around you, as well as some some meager character designs. The game has a massive handicap to it in the form of zero temporary invulnerability after being hit, resulting in large chunks of health vanishing in a split second. Thanks to the wealth of enemy combatants, you’ll going into a berserker barrage over how fast you’ll die. The range of your attacks are extremely limited, thanks to the stubby limbs Wolverine possesses. Not to mention the fact that with your claws extracted, attacking with them will drain your health, basically slapping the canon of the Wolverine history across the mouth. With increasing difficulty with each passing level based more upon artificial additives (spikes, no invulnerability), the non existent range of your attacks and the painful stage layouts, Wolverine on the NES is an experience you won’t heal from soon enough.
Rating: 2.0
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