ExpertPenguin’s E3 Postmortems Round 1: Microsoft — Resting on casual laurels?

07.01.2010

Sitting comfortably from their second place perch, Microsoft is booming, a bit high on their own success. Exclusives here, pre-emptive releases there, it’s funny watching them now, 5 years into the current generation, in a position no one expected them to be in the first place. They’ve spent the previous years capatializing on their competitors’ mistakes to great effect, but now things are starting to get interesting. In the face of Sony’s strongest year so far, and Nintendo’s slow and steady caterings to the hardcore, MS now needs to prove that they can still hold their ground.

Did they? Here were the highlights in my eyes:

Call of Duty: Black Ops

Practically solidifying the annnoying stigma that the Xbox is the console of choice for all shooting-men-in-the-face enhusiasts everywhere, they kicked off the conference with a bit of Call of Duty: Black Ops, and I’m not gonna lie, what I saw was indeed impressive. I’m not a fan of ANY of the Treyarch developed Call of Duty games (I don’t own ONE.), but what was here was impressively cinematic, intense, and looks to be the first CoD game they’ve made with some soul. The pervasive explosions and muted rock music blaring in the background may be the crow I eat for giving them this much credit over a 5 minute demo…but if the campaign can keep up this level of polish, I won’t mind breaking tradition.

Later came an announcement that all the DLC for the forthcoming years will be released first on 360, with other consoles to follow whenever they get around to it.
Nice, but not world shattering. Shooter console stigma bolstered.

Metal Gear Solid: Rising

Kojima took the stage next, and it’s something that still surprises me. They have such a good relationship now, if you’d told anyone at Sony that a new Metal Gear game would debut at Microsoft’s conference before theirs, you might’ve been met with bouts of laughter. Now, for the second year in a row, Metal Gear Solid: Rising takes the stage, and I’m tempted to say, this was the most exciting trailer of their show.

He really did cut an Astro in half! While I have no doubt that this will look nothing short of amazing, I hope they can keep up the gameplay end of the deal. MGS4 had notoriously complex controls, and if they can dial that back for this game and make this extremely intuitive (looking) cutting mechanic simple and fun to use, I’m there on day one.

Gears of War 3

Some dude calling himself uh…Cliff Blez-

Cliff Bleh-

Blazkow–

..So CliffyB took the stage, and we already know what that means.GEARS OF WAR 3. Arguably more Halo this generation than Halo has been (in terms of relevance), Epic’s trailblazing action title shows no sign of slowing down in terms of intensity or spectacle, which looks to push this system to its limits, vast improvements to the core combat (bayonet rush?!?) and 4-player co-op notwithstanding–

What can be said, really? This game is going to be ridiculous. New, grotesque enemies, impressive sense of scale, RIDICULOUS graphics..it’s going to rock. This isn’t hyperbole, either. Epic always executes with an extreme level of polish, and even when they falter slightly with choices we may not agree with (GoW2′s multiplayer, looking ‘atcha.) you can’t ever accuse their games of being unplayable. This is one I’ll follow closely.

*cough*

..Peter Molyneux even came out and talked about Fable III…but my brain shut off as soon as I saw his face. Yeah, it looks cool, but I’ll eat my own hat** before I indulge his grandiose empty promises again.

Microsoft Kinect

Then the Kinect rolled out, and I stood up.

But don’t let the obviously focus-tested shenanigans at play fool you. This video is corny, yes, but it’s a good representation of what they were able to show off. Impressively lithe, and functional in ways that neither the Playstation Move or a Wii Remote can match, any non-believers in Microsoft’s motion control answer were quickly converted once the software came into play. No, it isn’t entirely perfect at this early stage, but it was impressively so, down to its seamless integration of controlling the dashboard, Minority Report style. The Kinect’s full body tracking camera also lends itself to an entire suite of possibilities game wise, and if standout titles like Dance Central, Kinectimals, and Your Shape: Fitness Evolved were any indication, we’re in for a REAL treat come November 4th.

(Well, aside from the slimmer, cooler, more functional 360 upgrade that followed its announcement. 802.11 N WiFi built in, 250 gb HDD, 5 USB ports, Built-in Kinect port, and all for the same price as the existing Elite, with a $50 price drop for all existing models? Available NOW? Nice. Very.)

The big question remains though…was I blown away by this year’s keynote?

Not really. While I’m all for promoting the Xbox 360 as a massive social networking and home entertainment device, I think things may have gotten out of hand. While bonuses like an improved Netflix, and full ESPN integration into the console are nice, they have nothing to do with the console’s core strength; why we chose to play in the first place — the games. Don’t get me wrong, there were some nice titles on display, but I couldn’t shake the notion. This year saw an increased focus on the Kinect and the system function and less on the games, and it gave this show a bit of a foul air for me. I really like the Kinect and what it represents for our gaming future, but it also points to a more casual, non-gamer audience that the Wii has seen fit to attract for the past four years. I’ve said it before, but believe me when I say the future isn’t heading in that direction, and with this year’s show, I walked away impressed, but also wondering what exactly the 360 has in store this year for the hardcore audience, if anything substantial at all.

I don’t think I’ve ever felt like that before.

**I don’t wear hats. Haven’t in nearly a decade. Exactly.

(Stay tuned for my impressions of the Sony and Nintendo keynotes!)


ExpertPenguin

When he isn't viewing the industry through his humorously cynical, analytical lens, ExpertPenguin can be found either editing the backbone of our humble, hardcore empire here at Chocolate Lemon, or neck deep in his latest game conquest. Gaming since '89 and writing about half as long, his biting, unapologetic means of calling the industry on it's foils and foibles are well earned and flexed often, along with an enthusiasm that makes you well aware of his calling. Though an unapologetic lover of Rhythm Action games of any flavor, his knowledge of the industry at large and unwavering passion that locks him into every genre (except Sports, sorry guys) make for some interesting conversation -- provided you can get a hold of him. He can be a bit of a ghost..



  • Allowei

    Makes me feel warm and fuzzy inside seeing someone give a good review of MS. I do worry about the gaming future but where there is demand there is supply, we still have some gems in the rough.

    The people that work on these kinds of things want to see more mature games too, the best part of Kinect will be seeing what comes out a little while after launch when devs really get a feel for what works, then add their own twist on it.

    At the least you can admit that with motion control and 3D coming in to gaming, we are getting more immersive than ever.

  • ExpertPenguin

    Couldn’t agree more. Motion-based gaming can lend itself to all sorts of gimmickry akin to what we’ve seen on the Wii, but the exciting prospects of the tech still remain. I’m also pretty sure that MS will keep devs from diminishing its novelty with crud, as there’s already a ‘no retrofitting, no shovelware’ policy going on.

    Fingers crossed..