365//365: Day 072 – Seicross (NES) [Quickie]

03.13.2010

NES games have a certain amount of leeway when it comes to overall design. Some games have an overall design and presentation that sets the standard on the NES (Super Mario Bros. 3, StarTropics) and some are a blueprint of how not to make a game (Predator, Dr. Jekyll & Mr. Hyde) Then there’s Seicross, proof that even shaved chimps with suction cups for hands were able to release NES games.

Absolutely nothing makes sense with Seicorss. Why am I on a speeder jet bike thing, picking up cops, while dodging pink speeder jet bike riders? Why does the ground consists of long green rectangular blocks? What’s with the randomness of how the obstructions are laid out? Everything here screams “moron” with how its laid out and how its made. The enemies resemble total randomness, the graphics are deplorable, and the controls are as slow as sin. The music is not only laughably bad, but severely annoying.

It all begs the question – is there anything worth praising? Not really, no. Trying to think of anything good about Seicross brings out even more questions. Why can’t I survive enemy bullets with my Energy Meter, yet shooting my own bullets drains it? Where does this game take place? Why is nothing in this game clear in any way, shape or form? Seicross is nothing more than a bunch of random nonsense thrown in, with sluggish controls and no point in existing, other than to question why it does.

Really?

Rating: 0.7


Jason V.

Jason Velez has been reviewing video games off and on for the last 14 years, including his time with GameSages, a then IGN affiliated video game code database that's now owned by IGN. He is a huge gaming enthusiast, has an old school soul, is a somewhat collector, and is just an overall geek. Follow him on twitter @Jas0nVelez