365//365: Day 013 – Street Fighter: The Movie (PSX) [Quickie]

street-fighter-capcom-movie

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Remember that God awful Street Fighter movie in the 90’s? The one that had Jean Claude Van Damme as Guile, the late Raul Julia as Bison and tons of no-name actors that were there for a cup of coffee? Remember that fighting game that came out in conjunction with the movie? Yeah, I’m sorry I brought that up. I’m even more sorry that I’m doing a review for it.

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This feels like a Mortal Kombat game, minus blood, minus fatalities, with Street Fighter moves added in. These digitized versions of Street Fighter mainstays look a bit more respectable than the Mortal Kombat characters, but they look awful regardless. The backgrounds are completely laughable, with some frozen images mixed in with some random guys being poorly animated and looking out of place. Sometimes, when I watch the CPU play, I think it’s a CD-i game playing out in front of my eyes, or one of those FMV games on the 3DO. It’s so tacky and so ugly, that it becomes a comedy.

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Why in the world is that guy laying there like that?

Why in the world is that guy laying there like that?

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Why is it that even on 1 star, the difficulty seems too high? I can brag and say that I’m a better than above average Street Fighter player, but even on the lowest difficulty the enemies are pretty cheap. It doesn’t help that moving any character around is as stiff as a Mortal Kombat game. Even some of the better aspects, like “EX Moves” (using two attack buttons of the same line for a stronger special move than normal) are tarnished due to easy abuse. Once you get a full super meter (which takes almost no effort), you can unleash as many EX attacks as you want. At first I was wondering if Ryu was glitching, since he had zero delay between fireballs, but then I remembered about the EX Moves, and how cheap they were. The game is so flawed that I wonder how it passed QA. Why is it that when I land an attack that should beat my opponent, it only takes them to 0.1% health, no matter how strong the attack is? Why do I keep expecting the screen to flash the words “FINISH HIM” after the end of every second round victory?

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I just....who thought....where the....Oh God WHY?!

I just...who thought...where the...Oh God WHY?!

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The audio overall is barely passable. The music is weak, poorly looped, but at least the sound effects are decent enough, and don’t annoy much. The Story Mode is actually a somewhat decent thing about this abhorrent game. Follow Guile through the story of the movie, taking branching paths and encountering different battles depending on which path you take. It’d be a better idea if:

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  • The game didn’t play like Mortal Fighter 2
  • You were able to hot swap to other characters and not just be stuck with Van Damme.

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If you beat the Story Mode, you’re in for something that’s quite possibly worse than the game itself…a music video of a song that I don’t remember hearing from the game nor the movie.

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....

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Yeah. I give up.

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Rating: 3.1

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One Response to “365//365: Day 013 – Street Fighter: The Movie (PSX) [Quickie]”

  1. [...] 365//365: Day 013 – Street Fighter: The Movie (PSX) [Quickie] [...]

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