365//365: Day 010 – [Comparison Series] Part 1: TMNT IV: Turtles in Time (SNES)

01.10.2010

For the first installment of the Comparison Series, we will visit the Super Nintendo, Sega Genesis and Xbox 360, as we explore the similarities and differences between TMNT IV: Turtles in Time (SNES), TMNT: The Hyperstone Heist (GEN) and TMNT: Turtles in Time Reshelled (360), as well as view them as their own game. At the end of part 3, a winner will be selected each for Visuals, Audio, Gameplay and Replay Value, as well as each game’s rating, and the overall winner. Up first: Turtles in Time on the Super Nintendo!

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Teenage Mutant Ninja Turtles: Turtles in Time, is one of the most beloved games of all time. Similar to TMNT: The Arcade Game, it kicked so much 2D beat ‘em up ass, and was always a blast with either solo, or with some friends. To say that both TMNT games were the darling of the genre, right up there with Final Fight, is an understatement.

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Turtles in Time had some great backgrounds, with significant detail for a 16 bit title.

Turtles in Time had some great backgrounds, with significant detail for a 16 bit title.

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While I won’t be comparing the graphics to the arcade version, I can say that Turtles in Time has arcade quality visuals. The scenery is detailed so very well, and although a large percentage of your enemies will be Foot Soldiers in different colors, they all look great. This game locks down the look and feel of the cartoon with absolutely no problem, aside from occasional slowdown. Each of the stage have their own distinct look and feel to them. Inside the Technodrome, the cold walls and images of Shredder throughout the monitors you pass on the background really give you that feeling like something big is coming.

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As with the look, the sound has an arcade like feel to it as well. The music is funky, catchy and really helps bring you through each stage with added excitement. Your attacks and other melee related sounds come off as crisp, clear and powerful. When you’re wailing away on a random Foot Soldier or a Mouser, it’s almost like you can feel the smacks you deliver booming through you. The digitized voices also have a good amount of clarity and are all appropriate, with no annoyance to them. Turtles in Time looks and sounds amazing when compared to other titles in the 16 bit era.

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Shredder looks so good, you'll wanna lick the screen.

Shredder looks so good, you'll wanna lick the screen.

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It only gets better! Controlling your turtle throughout the game is simple, yet effective. You have an attack, a jump and a special attack that takes some of your health away. That’s it. Everything else, from throwing your enemy into the screen and slamming them around you, are manipulated through attacks and controller movements. A cinch to pick up and play, with a general simplicity, but with a little bit extra in the form of throws.

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Most importantly, Turtles in Time is so much fun to play. Whether you’re solo or with a friend, there’s no denying the charm and good times that this game contains. While gameplay doesn’t change up too much throughout the game, each stage looks fresh, with stage specific enemies making appearances to help diversify your experience from stage to stage. Even if you’re not a Ninja Turtle fan (for shame!), the characters are engaging enough, look great and are a blast to plow through the game with. Turtles in Time has a good enough length to it as well, so it’s not over in the blink of an eye. Granted it’s not extremely long, but for the genre, it’s one of the longer titles, not to mention one of the best.

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To find things I dislike about Turtles in Time is like finding the proverbial needle in a haystack. Everything comes together so well, that things like the occasional slowdown really don’t hamper your experience. If anything, a four player mode would have propelled this one into the stratosphere in terms of replayable party games. Seeing how a single player romp through the game has some bits of slowdown here and there, I can understand the omission.

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As it stands, Turtles in Time is timeless. If you want a true arcade action title on a 16 bit console, you should look no further than this one. Even as a single player experience, you feel compelled enough to play this one again after defeating it, and with a second player, you’ll definitely find even more reason. Check back tomorrow for part 2 of this installment of the Comparison Series: The Hyperstone Heist!

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COWABUNGA!

COWABUNGA!


Jason V.

I am the Co-Editor-in-Chief here at Chocolate Lemon. Over the last 15 years, I have been writing gaming articles here and there, including my time with GameSages, a then IGN affiliated video game code database that's now owned by IGN, as well as my near four year stay on this very site. I'm quite the gaming enthusiast, have a somewhat "old school" soul, and enjoy a wide variety of geeky shows, movies and so on. Follow me on Twitter @Jas0nVelez