Uncharted 2 Beta…Multiplayer?

06.23.2009

Yes, you read right multiplayer, not single player. Apparently, Uncharted 2 is planning to have a multiplayer mode.  I was lucky enough to have some cool friends and was able to get in.  I will give you a break down of the pros & cons and finally an overall rating of what I think of the beta so far.

PROS:

Lavish Environments:

  • Not too big, not too small
  • Beautiful, extremely detailed
  • Multi-tiered levels (a lot of places to climb and hide)

Female Characters (sexy but not in an overly revealing way)

Easy to Melee people

Tea Bag animation ….yea I know…its pretty cool though

Quick and Easy Match up system

Quick and easy snap to cover and crouch positions (Gears of War style)

Super Easy Control scheme ( Assigns the Aim and Shoot buttons to the L1 and R1 buttons not the L1 and R2 buttons still has its awkward moments but feels better)

CONS:

Cursor Deviates too much: (Even if you are standing completely still and adjust your aim slightly your cursor will spread too wide. When its wide you might as well stand still and die because your bullets are barely doing any damage.

Head shots are muy fail sauce: Seems to be no real head shots in this game. I had my cursor on peoples heads way before they started shooting me and pumped more than 1 or 2 bullets and they did not die. Matter of fact they killed me.

Damage too unpredictable: There is no clear idea of how much damage you need to do to a player to kill them or where you need to shoot to get a faster kill. I remember walking up to a character point blank range and shooting them more than 5 times and they barely took any damage. I was so confused I walked away thinking they were perhaps a team mate I mistook for an enemy….they were not.

Stand still to shoot, run to find or get away: This doesn’t seem to work in this game. I stood still and shot to get accurate shots and still got ridiculous deviation or it seemed like my bullets did just as much damage as if I was running and gunning.

So my overall rating for this beta issssss aaaa C !

I can see how this could eventually be fun, but right now the experience still needs a lot of tweaking and work. I hope the beta players give them some really good feedback, because if this was to launch as is, I would say be prepared for a very frustrating experience.


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  • Nozdeuce

    Lol seems like you’ve calmed down some :p I agree that the headshots thing is really really stupid. The game really needs 1 hit kill headshots. It’s funny, after the first week just about everyone had given up on the AK and there’d be a mad rush to the FAL anytime someone respawned. I find just charging blindly with the AK works well enough, but whenever I stop moving I tend to die off pretty quickly.

    It does seem to be all over the place when it comes to damage, I’m often surprised by how much I can soak up at times and how little at others.

  • http://www.breaklimitgames.com Megumiaraki

    <.< lol yea..I am reasonable now... I was just pissed the other day I could have broke this game in half if it was a disk copy xD.

  • Nozdeuce

    Lol I figured as much, I had a terrible time my first few rounds but then I got used to the shooting and the damage model and rocketed to 1st. The weirdest thing is their Perk system, after my stats were wiped I played for a bit and forgot to set my perks again and was tearing people up no problem with the AK. Then I finally remembered to set them and went downhill fast. The perks themselves need work though, it always amazes me when people have the one that makes you get bonus ammo when you pick any up, it’s not like you can carry all that much around to begin with. People will always flock to a couple of choices, but the others don’t have to be super redundant and borderline useless. I always roll with more ammo in clip + better accuracy with assault rifles.