With the absence of the oft-rumored “Championship Update” for Street Fighter 4 on this March 31st-turned-April 1st, I’m left to believe that the original date was nothing but a cruel joke played on me (and the rest of the non-SHORYUKEN loving populace online) by Capcom.
Well played chaps, well played. Dreams of replays and tourney lobbies will continue to haunt my sleep and make me restless.
I don’t like your latency based input lag anyway. So there.
So with my dreams dashed, I almost reluctantly went into the training mode with my (unfortunate?) main Abel and worked on some moves. Jump-ins, cross ups, a bit of mixup, still trying to get my brain around the EX cancelling with required-forward-dash that WON’T make me eat a DP or throw…my brain knows what it wants to do, my hands kind of get the message, but the controller I have in my hands doesn’t quite get the message. Surprisingly enough, it’s not a 360 controller that’s the source of my problems. Nor…is it a Dualshock 3. With both immediate assumptions out of the way, we have no choice to settle upon…my arcade stick.
..and there goes my street cred. Sorry guys.
Don’t get me wrong. I have nothing against them. As long as I’ve been playing….well, anything, I’ve always run into an arcade stick of sorts, it’s inescapable. Mortal Kombat, Street Fighter (and its thousands of iterations), KOF, Metal Slug, the VS series, each and every one of them were indulged in my youth through the grasp of an arcade stick, and times were good. Even now, I’ll prefer a stick over a pad for shooters and the like, it’s just in me. For fighters though, something is wrong.
I know exactly where it started too. See, I may have been playing all these fighting games with sticks when I was younger, but I wasn’t exactly very GOOD at them. Back then, a dragon punch in my brain was mashing QCF until it popped up, hadoukens were standard issue, and horrifically telegraphed charge characters were the order of the day. Then my friend told me something during a match of Capcom vs SNK on the Dreamcast that changed my entire perception, and it was that a DP was actually “tapping forward, then doing a hadouken motion”. Suddenly my world was flipped. It was a literal Z on the control pad.
I could do 623s on command, without accidentally pulling out supers. Suddenly, I started experimenting with ALL 6 buttons on the control pad, instead of just the fierce buttons.
Problem was, I wasn’t doing it in an arcade, it was being done on a DC pad. And as I became more and more proficient at home, I could no longer use a stick, and I felt it. Motions like QCF+HCB that came so easy to me on a directional turned into a jumping mess when quarters were on the line. As the games became more complex, and I started delving into GGX2 and SF3 at length, I stopped caring. Arcades were slipping away anyhow.
…and here I am now. Cursing the man who invented it as my attempt at a command throw turns into a standing medium, and failed mixups lead to an extended loss of health.

I’m trying my hardest to use one of these things to no avail, and I find myself asking the real questions. Is this really worth it? What are the advantages, besides all the buttons on face? Years of playing on pads has me able to do throws, focus, taunts, even all three buttons for a teleport or ultra (WITHOUT the use of a Punch/Kick x3 button) with ease. Am I really at a huge disadvantage, and is this worth learning again? I genuinely feel like I’m behind the curve, and at the same time, I feel like I’m only drilling away at this control style because all of the people much better than I are using it.
How does everyone reading feel? Pad or Stick?
I have a feeling I already know the answer..have at me!
-E.P.
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